Game technology in elementary school: types, goals and objectives, relevance. Interesting lessons in elementary school

Education in primary school is the foundation of further learning. If a child learns the simplest concepts, in high school he is easily given complex objects. Each teacher is interested in students showing good learning outcomes. Children of 6-9 years old are not interested in studying dry theory. Therefore, many teachers use game technology in elementary school, which allows them to make the lessons vivid and memorable.

The goal of gaming technology in elementary school

The traditional approach to learning is focused on the average level of education. The problem is that the standard presentation of the subject in elementary school leads to the fact that the guys lose interest in learning. They continue to go to school because "it is so necessary." At the same time, children try to earn good grades in order to get a new toy or elementary praise from their parents. Game technology in elementary school is aimed at warming up the interest of children in basic subjects. This is mathematics, literature, writing, foreign and Russian.

game technology in elementary school
The initial goal of gaming technology in elementary school is to motivate children to learn. In the process of entertainment, the creative personality of the student is formed, he learns to systematize the knowledge gained, to use it in solving various problems in the future. Another goal of the game is to strengthen the physical and psychological health of students. The guys learn to communicate in a team in an active form. Many games involve light exercise. And the emotional lift, which the kids receive in the end, helps to strengthen their own "I". It is the game that helps to cope with children's complexes. This is especially important for guys who are not confident in themselves.

Each game technology in elementary school according to GEF should solve the following tasks:

  1. To develop in children the ability to think independently, to solve simple tasks without outside help.
  2. To achieve full mastery of the material on the subject by each student in the school team.
  3. Preserve the physical and mental health of the children during the educational process.

Most teachers believe that gaming technology in primary school should be a priority in the organization of the educational process in young children.

Types of gaming technology

All games that can be used in the learning process are divided into groups: educational, developing, reproductive, diagnostic. Each species poses a specific task. During the educational game, the child learns information that he did not know before. Educational game educational technologies are aimed at identifying new abilities in a child. In such lessons, the teacher teaches the children to reason logically. Reproductive games help reinforce learned material. In addition, in such classes, the teacher can find out where there are gaps, what material the guys have not fully learned.

Regardless of the type, each game has a clear structure and should include: roles that are played by the player, game actions, plot. To improve the educational process in elementary school, two main methods can be used: role-playing games in the lesson, as well as competitions. The latter option motivates children to learn more. Every child seeks to gain knowledge in order to become the best.

Game pedagogical technologies should be used without interruption from the main educational process. There should be an effect of surprise. The best result will be achieved by the teacher if he combines traditional learning with the game. The guys should not go to the lesson, knowing that it will be held in a non-standard form.

Game technologies in Russian language lessons

The subject "Russian language" is one of the least favorite among children of primary school age. If you conduct a lesson in a playful way, the teacher will be able to get an excellent result. Exercise games help you remember new rules quickly. The teacher encourages each student to compose a crossword or rebus concerning the main aspects of the Russian language that were studied earlier. Here you can use the competitive moment. The most interesting and complex puzzles are considered in the lessons, the author receives a positive mark in the diary. Such gaming technology can be applied in the second or third grade, when the guys already own a certain store of knowledge.

English lessons
For first graders who are just starting the learning process, travel games are great. The teacher can think over a scenario of a non-standard lesson in advance where the children will go to visit the country of Linguine or the bright Alphabet Garden, where not ordinary fruits, but letters will grow on the trees. Such a trip can be carried out in the open air, invite other teachers and parents of students. Travel games help develop the imagination of the guys, consolidate the learning material. Kids will remember the subject much faster if it is associated with positive emotions.

Competition games will also help to consolidate the learned material. The teacher divides the class into two teams. Further, the guys are invited to solve the tasks (correct errors in sentences, insert missing letter combinations, correct punctuation errors). For each correctly completed task, the team receives points. The winner is the one that by the end of the game has more points. Students may be exempted from homework as a prize.

Using gaming technology in literature lessons

The love of reading is also not manifested by all children. Different types of gaming technology in elementary school help generate interest in this subject. The most effective are various scenes and performances dedicated to a particular literary work. Role-playing games generally help develop the creative abilities of the children. Thanks to such non-standard lessons, many children in elementary school decide to devote their future lives to the theater.

game technology in primary school
After studying a certain work, the teacher suggests that the children put on their own performance. Absolutely all members of a particular team should get roles. The performance is staged for parents and the school administration. Pupils try to remember their words well in order to look beautiful on stage. The use of gaming technology in this form allows you to develop the memory of the guys, creative abilities. In addition, in this way, students are well versed in the material covered. The guys literally live the life of a particular literary character.

Improving game also gives good results. At one of the lessons, the teacher offers the children to compose their own fairy tale. Each student takes turns making a proposal. Each statement should be a continuation of the previous one. The tale is fixed to the recorder. Then the guys listen to their work, analyze it. Often such impromptu stories are quite funny. The lesson in a playful way will arouse the interest of children in the study of literature. In addition, improvisation contributes to the development of fantasy.

Game technology in math classes

Mathematics is a subject whose goal is to teach children not only counting, but also logical thinking. An interesting math lesson may include the following games:

  1. "Extra item." On the magnetic board, the teacher puts a number of objects, one of which differs in shape, color or value. The guys must determine which subject is superfluous and substantiate their point of view.
  2. "Funny tram." The teacher gives students cards with numbers from 1 to 10. Next, the tram number 10 is called. Passengers with numbers with a total of 10 (for example, 3 and 7 or 2, 3 and 5, etc.) should get on it. In this way, the teacher does the rest of the numbers. The game helps children in the first grade to remember the compositions of numbers.
  3. "What is the next number?" All the guys are standing in a circle. In the center is a teacher who throws a ball to a selected student and calls a number from 1 to 9. The student must name the next number and return the ball to the teacher.
  4. β€œName the figures.” On a white canvas (it can be a magnetic board) with the help of various geometric shapes, a fairy-tale character is composed. The guys should name what kinds of figures are used, calculate how many of them. In the future, from the obtained figures, each can compose another image (house, dog, flower, etc.)
  5. "Goal". The game also aims to study the composition of numbers. Two guys are invited to the board, who create gates with their hands. They are given a specific number from 2 to 10. Other students are also given cards with numbers. Everyone must find a mate to get through the gate. For example, to go through the number 8, you must have cards 6 and 2.

use of gaming technology
There are other examples of gaming technology in elementary school that can be used in math classes. All of them are aimed at consolidating the material that children receive in traditional lessons.

Non-standard natural science lessons

According to the Federal State Educational Standard, the lessons of natural science should begin in children in the first grade. There is usually no problem with interest in a subject. Even in dry form, the kids want to find out why the earth is round and why birds sing. But the game technology in elementary school according to the GEF aims not only to arouse interest in the subject. This was written above. It is also important to develop the imagination of the guys, their physical data. Therefore, often teachers resort to conducting lessons on natural history in the fresh air. Here the guys actively spend time, get a boost of vivacity and at the same time study the local flora and fauna. It is most important to conduct classes of this kind in September and May, when weather conditions are conducive to learning.

game technology techniques in elementary school
Starting from the second half of the year in the first grade, when the guys already own a certain store of knowledge, it is possible to conduct lessons in the form of the following games:

  1. "The Fourth Extra." The lesson can be conducted using a projector or a magnetic board and pre-prepared materials. Four representatives of flora or fauna are offered to children. It is necessary to determine who is superfluous. For example, a horse, cat, dog, cockroach. The latter belongs to the group of insects, therefore, extra.
  2. "Web". The teacher asks a question to the student. With the correct answer, the student receives a ball of woolen thread. Next, the child himself asks a question and pours the glomerulus to the next. At the end of the game, a web is obtained that shows the close relationship between the individual components of nature.

Foreign language games

Lessons in English or any other foreign language are initially the most difficult for children in the first grade. Kids are used to describing the subject in familiar words. The technique of gaming technology in elementary school allows you to make the process of learning a foreign language vivid and memorable. A game called β€œQuestion” will help you learn specific words quickly. The teacher must make a word regarding the topic being studied. The guys take turns asking questions to find out what the word is. In the first class, the conversation can be conducted in Russian, in the future it is advisable to ask questions in a foreign language. The teacher can only answer β€œyes” or β€œno.” Practice shows that such a game helps to remember foreign words much better than the usual memorization.

relevance of gaming technology in elementary school
As in the case of literature, staged plays give good results. The only difference is that all characters must speak a foreign language. Therefore, inviting parents and school administrators to non-standard English classes is not practical. You can play a play or a sketch during a lesson without memorizing the text. All the students need is to read the cues according to the presented scenario.

Helps to train writing in a foreign language compiling puzzles and crosswords, as is the case with the subject "Russian language". At the same time, kids should already have some knowledge. Therefore, English lessons using this technology should be conducted starting from the second grade.

Outdoor games in physical education classes

Physical training plays an important role in planning the educational process. Not every child will want to perform high-quality exercises that will positively affect their state of health. As with other items, motivation is needed. The relevance of gaming technology in elementary school also applies to physical fitness. Various relay races and other competitions stimulate children to physical activity. It is advisable to conduct classes in the fresh air not only in the warm season, but also in winter. Must be included in the educational program training in skiing and ice skating.

types of gaming technology in elementary school
Good results are given by team games that teach children to work together on the result. In physical education classes, students can play football, basketball, volleyball.

Foreign experience

Game technology in elementary school has long been used abroad. In many European educational institutions, instruction starts at the age of 4. But these classes are not like in domestic schools. The guys perceive any information through the game. Even ordinary classrooms are not. Lessons can take place on the floor in the game room. Children are surrounded by toys in the form of geometric shapes, letters and animals.

Primary education in any European country is publicly available. To get to training, the baby does not need to undergo testing. All students are equal. A feature of many foreign schools is the small number of classrooms. The guys are divided into groups according to their abilities for 8-10 people. Thus, the teacher can pay maximum attention to each child. Classes are held not only in an educational institution, but also in the fresh air. The children, together with the teacher, visit factories, other schools, zoos. The atmosphere in the team is more like a family one.

The game is the main activity of children in elementary schools in Switzerland, England, France and many other countries. Great attention in the first stages of training is paid to the physical development of children. Foreign kids may lag behind Russian peers in terms of academic development. Along with this, they practically do not get sick, few people have to deal with the problem of scoliosis.

Many state schools in Russia today adopt foreign experience. Teachers go to practice abroad to share knowledge with colleagues from other countries, to take for themselves something new, to introduce into the domestic educational process. After all, one cannot say that the Russian technology of instruction is incorrect. Domestic children who spend most of their time solving boring tasks also remember the subject perfectly. But dilution of standard lessons with games, as abroad, makes the learning process more vivid, interesting, motivates for further development.

Summarize

Experience shows that the introduction of gaming technology in the learning process in primary school gives positive results. Kids get an interest in studying even boring subjects, they strive to become better, to receive praise. In addition, the game allows you to reveal the identity of the child, remove the complexes that were inherent in the family. In the process of competition and role-playing games, students show their abilities to classmates, thereby rising in their eyes.

Game and study are two different activities. There are qualitative differences between them. Features of gaming technology in elementary school are in their close relationship with the process of studying the subject. The teacher should do everything to interest the children. In this case, the game will be part of the lesson. Involvement in such activities is necessary for all children, without exception. Then the teacher will be able to achieve good results.

Thinking over the holding of games is necessary even at the stage of curriculum development at the beginning of the year. It should be role-playing games and various kinds of competitions. Such activities should occupy at least 20% of the total study time. The result will be a solid assimilation of knowledge and the formation of motivation for further education at school.


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